Bloodborne Wiki
The Doll
Information
Appears In Bloodborne
Bloodborne: The Death of Sleep
Gender Female
Race Reanimated Doll
Affiliation The Hunter
Health -
Level -
Drops  
Status Alive
Location Hunter's Dream
English Voice Evetta Muradasilova
Japanese Voice Saori Hayami
Brazilian Voice Rebeca Zadra
"Welcome home, good Hunter. What is it you desire?"
— The Doll

The Doll is a character in Bloodborne.

Description[]

In-Game Description

An ordinary doll, but as the story progresses, something might change.

The Doll is found outside the Workshop, in the Hunter's Dream, as an inanimate porcelain doll. She later comes to life and serves as the Hunter's means of leveling up. She is a key character in the game's plot.

Awakening The Doll[]

One Insight is required to initially interact with the Doll. If the player’s Insight drops back down to zero, she will become inanimate again upon appearing in the Hunter's Dream, although it will still be possible to interact with her in order to level up.

Lore[]

The Doll was tenderly made by Gehrman as a means to keep him company and to also serve the many hunters that would come to the Hunter's Dream.

The Doll is based on a student which Gehrman held affections to, Lady Maria. After Maria's disappearance, Gehrman sought to obsessively replicate her in the form of the Doll. The Doll herself has exactly the same size and appearance as Maria, as well as the same voice. However, Gehrman soon became indifferent towards the Doll's presence, possibly due to the latter lacking Maria's personality.

The Doll is soft-spoken and polite. She holds the Hunter in high regards and treats the Hunter with deep respect. Having been made by humans, she loves the Hunter, but is unsure whether her affection is real or artificial; a thought she ponders incessantly.

The Doll is very loyal to the Hunter. She accepts her role to serve, believing it to be her purpose. This is seen in all endings, as she serves the Hunter in some way or wishes the Hunter well.


Dialogue[]

Click to see dialogue
Introduction Hello, good hunter. I am a doll, here in this dream to look after you. Honourable hunter, pursue the echoes of blood and I will channel them into your strength. You will hunt beasts and I will be here for you, to embolden your sickly spirit.
Leaving Farewell, good hunter. May you find your worth in the waking world.
Channelling echoes Very well, let the echoes become your strength. Let me stand close, now shut your eyes.
About Gehrman
(after introduction)
Did you speak with Gehrman? He was a hunter long, long ago. But now serves only to advise them. He is obscure, unseen in the dreaming world. Still, he stays here, in this dream. Such is his purpose.
On the little ones
(after "About Gehrman")
Ah, the little ones. Inhabitants of the dream, they find hunters like yourself, worship and serve them. Speak words they do not, but still, aren't they sweet?
About the graves
(sometime during Cathedral Ward exploration)
Over time, countless hunters have visited this dream. The graves here stand in their memory... it all seems, so long ago now.
Sporadically Hunters have told me about the Church, about the Gods and their love. But, do the Gods love their creations. I am a doll created by you humans, would you ever think to love me? Of course, I do love you, isn't that how you've made me?
Waking up Ah, welcome home, good hunter. I must've drifted off, what is it you desire?
Giving the Small Hair Ornament to her What? What is this? I-I... can't remember, not a thing... only, I feel... a yearning, something I've never felt before... what's happening to me? Tell me hunter, could this be joy? Ahh.
After Killing Rom I sense the ancient echoes... They course through your veins.
Prior to End of Game Good Hunter, you have come. Dawn will soon break, this night and this dream will end. Gehrman awaits you, at the foot of the great tree.
Rarely O flora, of the moon, of the dream. O little ones, O fleeting will of the ancients. Let the hunter be safe, let him/her find comfort. And let this dream his/her captor, foretell a pleasant awakening. Be one day, a fond, distant memory.
After defeating Lady Maria Good hunter. This may sound strange, but... Have I somehow changed? Moments ago, from some place, perhaps deep within, I sensed a liberation from heavy shackles. Not that I would know... How passing strange...
After defeating Orphan of Kos Oh, good hunter. I can hear Gehrman sleeping. On any other night, he'd be restless. But on this night, he sounds so very calm. ...perhaps something has eased his suffering
Holding The Hunter, Childhood ending Are you cold? Oh, Good Hunter.
Yharnam Sunrise ending Farewell, good hunter. May you find your worth in the waking world.
NG+ following Yharnam Sunrise ending This grave stands in memory of a hunter I once knew. Though enchanted by the dream, he remained strong, and eventually saw the light of dawn. I pray that you've found meaning, and comfort, in the waking world.
This grave stands in memory of a hunter I once knew. Though enchanted by the dream, she remained strong, and eventually saw the light of dawn. I pray that you've found meaning, and comfort, in the waking world.
Taking Gehrman's job And so... the hunt begins again.

Unused Dialogue[]

Click to see dialogue
Unknown Occasion "I must have displeased you. Go on, shut me down... Even so, this vessel will remain in your service... So have no fear."
"Welcome, Mr diseased."
"Welcome, Miss diseased."
"This is a dream, a nightmare for the diseased. There's the will be afflicted with the disease of madness, be on the verge of death, and still live. Such is the nightmare that's visited."
Unknown Occasion "For you too, yes? That's why you wake up when you die. As if it was for sure a nightmare. Because madness is, in other words, that sort of thing."

Notes[]

  • The Doll can help you level up even if she is inanimate, however, players must have 1 Insight at any point in the game and talk to her at least once before being able to level up at her inanimate body.
  • The Doll will respond to certain gestures. Gestures of bowing will often make her bow herself, and the Approval gesture will make her applaud as well. Most often, however, she will not know how to respond to them, and will instead tilt her head sideways in confusion.
  • The Doll can be killed and will revive after returning to the Hunter's Dream.

Trivia[]

  • The Doll will sometimes fall asleep or move to the gravestone near the house.
  • Interestingly, the Doll stands about a foot or 0.3048 meters taller than the player.
  • Evetta Muradasilova, who voiced the Doll, also voiced the Maiden in Black from Demon's Souls, and she also voices Lady Maria from The Old Hunters DLC.
  • Winter Lanterns appear disturbingly similar to the Doll, possessing a malformed version of the Doll Set.
  • Her connection to Lady Maria, aside from just her outward look and voice, is exhibited by the themes of her clothing, since Maria wore a brooch of a lumenflower and favored the symbol as her own; Gehrman reproduced this motif in the Doll's attire by depicting lumenflower patterns and even a lumenflower necklace.
  • The Doll Set also reads: "Discarded doll clothing, likely a spare for dress-up. A deep love for the doll can be surmised by the fine craftsmanship of this article, and the care with which it was kept. It borderlines on mania, and exudes a slight warmth." This suggests that Gehrman's obsessions may be more than just Maria.
  • In an unpatched version of the game, the Doll has a very small chance to hum a Russian lullaby.[1] The lullaby in question seems to be Bayu-Bayushki-Bayu.[2]
  • If the player uses the Make Contact gesture and waits for their arms to change sides, the Doll will actually applaud, as if congratulating the Hunter for doing the gesture correctly. This is a hint towards what the player must do to get the Moon rune from the Brain of Mensis.

Videos[]


Bloodborne_Cut_Content-_The_Plain_Doll_Hums
The Doll hums - Cut Content

Gallery[]

References[]