Stats are a gameplay mechanic in Bloodborne.
Attributes[]
Level
- The total value of a hunter's overall attributes. Use Blood Echoes to level up.
Blood Echoes
- The total number of held Blood Echoes. You can use them to trade with the messengers.
- Level of Insight, or depth of inhuman knowledge. Needed to ring special bell, but induces frenzy.
- Attribute governing HP
- Attribute governing stamina and resistances.
- Attribute governing heavy physical weapon ATK. Determines whether or not you can use certain equipment.
- Attribute governing more nuanced physical weapon ATK. Determines whether or not you can use certain equipment.
- Attribute governing power of weapons that use QS bullets. Determines whether or not you can use certain equipment.
- Attribute governing power of arcane ATK. Determines whether or not you can use certain equipment.
HP
- The power, or will, to survive. If this falls to 0, your strength will fade away.
Stamina
- Stamina is necessary to perform various actions. Depletes as actions are taken, but refills automatically.
- Governs chances of enemies dropping items when defeated. The higher this attribute, the more you will find.
Attribute Bonus[]
- Degree to which your attributes will boost effects. (Strength/Skill/Bloodtinge/Arcane)
Attribute Requirement[]
- Minimum attribute points necessary to use (Strength/Skill/Bloodtinge/Arcane)
Offense Stats[]
General[]
R-hand WPN 1 ATK
- The ATK value of the weapon equipped in right hand slot 1.
R-hand WPN 2 ATK
- The ATK value of the weapon equipped in right hand slot 2.
L-hand WPN 1 ATK
- The ATK value of the weapon equipped in left hand slot 1.
L-hand WPN 2 ATK
- The ATK value of the weapon equipped in left hand slot 2.
Weapon Specific[]
Physical Attack
- Physical type ATK.
- Blunt
- Blunt type ATK.
- Thrust
- Thrust type ATK.
- Blunt
Blood ATK
- Blood type ATK, mainly dealt by firearms.
Arcane ATK
- Arcane type ATK.
Fire ATK
- Fire type ATK.
Bolt ATK
- Bolt type ATK.
QS Bullet Use
- Number of Quicksilver Bullets consumed with use.
Durability
- Durability of weapon. Depleted with use. ATK reduced when heavily worn.
Special Attack[]
Strength of slow/rapid poison added to ATK, and extent that ATK is raised vs kin and severely transformed beasts.
- Slow Poison Attack
Amount of slow poison damage that is added to the weapon's attack.
- Rapid Poison Attack
Amount of rapid poison damage that is added to the weapon's attack.
- Vs. Kin
Amount of damage done to Kin type enemies
- Vs. Beasts
Amount of damage done to Beast type enemies
Defense Stats[]
General[]
Physical DEF
- Ability to defend against attacks made with bare flesh or against foes with corporeal existence.
Slow Poison RES
- Resistance to slow poisoning. The higher this attribute, the more resistant you are.
Rapid Poison RES
- Resistance to rapid poisoning. The higher this attribute, the more resistant you are.
Frenzy RES
- Resistance to the lure of frenzy. The higher this attribute, the more resistant you are.
- The higher this attribute, the closer you are to beasthood when temporary transformed.
Damage Reduction[]
Physical DEF
- Reduction of damage from physical attacks.
- VS. Blunt
- Reduction of damage from blunt attacks.
- VS. Thrust
- Reduction of damage from thrust attacks.
- VS. Blunt
Blood DEF
- Reduction of damage from firearms and the like.
Arcane
- Reduction of damage from arcane attacks.
Fire
- Reduction of damage from fire attacks.
Bolt
- Reduction of damage from bolt attacks.
Caryll Runes[]
Damage Reduction[]
Physical
- Reduction of physical damage. Combined value of effects of equipment and Caryll Runes.
- VS. Blunt
- Reduction of damage from blunt attacks. Combined value of effects of equipment and Caryll Runes.
- VS. Thrust
- Reduction of damage from thrust attacks. Combined value of effects of equipment and Caryll Runes.
- VS. Blunt
Blood
- Reduction of damage from firearms and other blood attacks. Combined value of effects of equipment and Caryll Runes.
Arcane
- Reduction of damage from arcane attacks. Combined value of effects of equipment and Caryll Runes.
Fire
- Reduction of damage from fire attacks. Combined value of effects of equipment and Caryll Runes.
Bolt
- Reduction of damage from bolt attacks. Combined value of effects of equipment and Caryll Runes.