|Cathedral Ward|| Forbidden Grave,|
1st Floor Sickroom
|Shadows of Yharnam|
The Forbidden Woods is a large forest on the outskirts of Yharnam. It is home to a village of those who have been chased from the city, and is currently the nesting grounds of giant, venomous and parasitic snakes that have used its denizens as hosts. Entering the forest is forbidden by the Healing Church.
There are many different places that make up the Forbidden Woods, as it is one of the largest areas in Yharnam.
There are two forest areas, two windmills, and a village between both.
The path to the Forbidden Woods is through the large plaza with two Church Giants roaming around that connects Cathedral Ward with the Grand Cathedral. The path is at the side and is blocked by one of the giants. The Forbidden Woods door will lie at the end of the path.
Shortcut to Iosefka's Clinic
In the Forbidden Woods, there is an Underground Cavern which leads to the grave blocked off by the locked gate in the game. In order to reach this area, follow the lanterns to the first village in the Woods, the one right before the oily mire, and go up and around to the wooden shacks. There is a hidden path which leads off to the left of the dog cages. This path leads underground to a poison swamp inhabited by Church Giants and Parasite Larva. This area does have a lot of Blood Gems, so it is advisable to bring Antidote and wear either the Black Church Set or the White Church Set.
- Rabid Dog
- Carrion Crow
- Parasite Larva
- Rotted Corpse
- Church Giant (Bare Fists)
- Snake Ball
- Great Snake Ball
- Maneater Boar
- Celestial Minion
- Snake Parasite
- Large Huntsman
- Younger Madaras Twin
- There are several traps in the area. These traps are activated by stepping on a pile of wood and can be fatal.
- A clue, in the form of a Note, can be found atop a tower in the Cathedral Ward, hinting to the whereabouts of the password needed to open the Forbidden Woods gate (that being the skull upon the altar in the Grand Cathedral). It states:
- According to the description on the Butcher Set, the denizens of the woods often bring home their beast prey for their forbidden research.
- The denizens of the woods are hostile towards Yharnamites, as the scarecrows made with Yharnamite huntsmen's attire indicate this hostility.